Thoughts and Feelings is a therapeutic card game that makes it easier for children (over the age of five) to communicate with parents, teachers, and caregivers.
Each deck has 35 cards, each of which enables a child to identify and talk about a specific emotion or traumatic situation.
Scenarios where these cards are useful include family changes, depression, trauma, grief, fear, and anxiety.
If you’d like to stock your play therapy toy box more fully, Bright Spots makes a sequel – Thoughts and Feelings 2 – as well as a range of other useful toys.
Thoughts and Feelings was listed by Dr. Toy as one of the 100 best products and one of the 10 best socially responsible products.
This therapeutic card game is intended for children between the ages of five and 12. It’s a fast-paced way for healthcare professionals, teachers, and parents to engage with children who may be experiencing troubling emotions.
The game’s characters make it easy for children to talk about and process many different issues. Examples include trauma, anger, grief, anxiety, depression, and family changes.
Thoughts and Feelings 1 & 2 can be combined together to create a more versatile and comprehensive play therapy tool.
Each box contains 35 fun, animated cards with full-color illustrations.
If you’re a therapist, a counselor, a teacher, or a parent, these cards will prove immensely useful again and again.
I’ve bought many sets of Thoughts and Feelings cards over the years; I’ve used them myself – both personally and professionally – and given them as gifts.
By encouraging children to open up through play, they make a great introductory point for important conversations between kids and adults.
I use them with my children to learn what’s new in their world – and the cards let them learn about me, too.
In therapy, they make it easier for me to assess the needs of children and even build stronger bonds between family members.
These cards are tremendously flexible. You can use the deck on its own or combine the Thoughts and Feelings cards with almost any other game.
I like to use the cards as adjuncts to favorite board games like chess or checkers. Each time a player loses a piece, they need to draw a card and complete the sentence it provides.
Other good game pairings include Jenga, Candyland, Don’t Break the Ice, Chutes and Ladders, and more.
In my experience, the artwork on the cards is always a big hit with kids. Because the cards are designed to offer open-ended prompts.
Children are free to answer in ways that are comfortable and non-threatening. This makes them terrific trust-building tools.
This is one of my favorite Bright Spots products, but I can recommend just about anything the company produces for children of any age over three.
With younger kids, adults can read the cards aloud for them.
Frequently Asked Questions:
How Many Cards Are Included?
Each set includes 35 quality cards.
Do These Cards Work Well For Nonverbal Students? Do You Have Any Recommendations For Using Them With Such Kids?
Each card has a sentence fragment that players need to complete, so they’re going to be of limited use to nonverbal students.
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